Roblox Server Sided. I'm trying to make a server-sided stamina system, for security purposes. I could just make it client-sided and call it a day, but I'd rather Hello! I'm currently trying to make a tower defense style game and one of the problems I ran into is dealing with projectiles and hit
trying to add server sided hitboxes to some hands for vr, and i need to create the hands as a server sided part through a localscript and
multiple clients. They can both communicate to each other with the use of a https://developer.roblox.com/en-us/api-reference
ModuleScripts are both Client and Server-sided, as explained by @COUNTYL1MITS. Exploiters can still read through module code if required by the server or
I'm trying to make a server-sided stamina system, for security purposes. I could just make it client-sided and call it a day, but I'd rather
Almost everything created or modified on the server is server sided. Players only can replicate unanchored parts CFrames that they have network
Hello! I'm currently trying to make a tower defense style game and one of the problems I ran into is dealing with projectiles and hit
Because handling GUIs from serverside isn't very performant and also there are cases where serversided code is just not a valid option.
Hello. I am trying to make a localized debounce on a server sided script. For example: There are 2 players, Badcc and Asimo.
Just switch the script to be server sided. You would have to change this line local lp = game.Players.LocalPlayer.
I am trying to make a GUI server-sided, I don't know how to go about it, I would like someone to give me some knowledge, please and thank you.